This ZX Spectrum game was made for Mr. Biffo's Found Footage.
If you like it, then you may be interested to read about the inspiration.
Originally, there were no instructions, only covert clues from a certain organisation within the video series. Tips are provided further down this page, but if you prefer an authentically bewildering experience, then please ignore them.
The cassette inlay, produced after the game, remains largely obtuse. It is ready to print and trim, should you wish to make a physical boxed copy.
Beyond this point are the playing tips, which soon progress into spoiler territory.
The controls are numeric keys 1 to 5.
The first half of the introduction can be viewed with any code, but only 121 will ultimately reveal the second half.
The second half of the introduction can be viewed with any code, but only 214 will reveal the game itself.
To skip past the introduction and straight to the game, type 214214 on the title screen.
The tunnel roamer controls are as follows. These directions also map to the second joystick port of Interface 2, with the fire button opening the roamer control menu:
The roamer menu can be safely ignored, for now, and the only other way to lose it in the starting area is by ignoring a warning message.
The roamer cannot open doors, but thorough exploration will reveal how to discover what lies on the other side.
The dormant roamer starts in the north section, which is more dangerous than the south. To increase your chances of survival, beware of strangers and strange happenings.
The key to the safety menu hides in the north section.
The registration plate of the abandoned car is part-randomised.
To obtain the safety menu code, move the dormant roamer west to the crab smells, then go south. The code is the numerical part of the abandoned car's registration plate.
The safety override is irreversible. Consider creating a save state once you have obtained the code.
The tunnels contain three factions requesting your assistance. You can't please them all.
There are more whimsical opportunities for destruction, and a willing assistant, if you can find them.
To blow the tunnels wide open, refer to the map, then keep knocking on the magic wall.
Finally, there is one secret remaining. It is hidden from even the brightest minds of Brannigan's Vortex. The first person to write in having discovered this secret will be suitably rewarded, probably with some tat in the post.
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Tweaked with tips 09-07-2018.